Status Effects

Status effects are inflicted by special rolls in combat. Effects that describe damage being dealt will always be followed by either a number or a dice combination that must be rolled to determine the damage. For effects that deal damage every round, such as bleed, poison, or ignite, the specified dice must be rolled at the beginning of every turn of the afflicted character to determine the damage they will take that round.

Bonus Damage
Bonus dice are rolled and added to the main attack roll before AV is subtracted.

Bleed
Deals damage to the torso at the beginning of every round until bleeding is staunched. Bleed is unaffected by AV. Multiple Bleed effects do not stack, but a higher damage bleed effect will replace a lower damage bleed effect. Staunching your bleeding requires bandages and is a normal action, taking a full turn to perform during combat.

Disarm
Target limb drops all held objects. Has no effect on natural weapons or on limbs that cannot hold items, for example. the head, torso, legs, and other such body parts.

Stun
A stunned target cannot act and must skip their next turn.

Cripple
Target limb is disabled for one round, and cannot be used. For arms or limbs capable of holding objects, this means that no attacks using that limb can be made, and nothing can be picked up or dropped. A character whose legs have been crippled cannot move in their turn, and a character whose torso or head has been crippled cannot act at all, and are effectively Stunned.

Grapple
Target limb is unusable until the grapple is broken. Attacks against grappled limbs cannot miss. Breaking a grapple is a normal action, taking a full turn to complete, and leaves the limb Crippled on the following turn.

Shatter
Target limb's HP is immediately reduced to 0. The limb is inoperable and cannot be used for the remainder of combat. Outside of combat, medical attention is required to heal a shattered limb and make it usable again.

Sever
The target limb is cut from the body and falls to the ground.

Down
Target is knocked to the ground. While downed, all attacks against the target cannot miss, and attacks made by a downed target will miss if the roll contains a single 1. Getting up from being downed is a normal action, taking a full turn to perform during combat.

Sunder
Reduces the target limb's AV by the specified amount for the remainder of combat.

Ignite
Deals burning damage to target limb at the beginning of every round until the flames are extinguished. Extinguishing flames is a normal action and takes a full turn to perform in combat, and causes you to start the next round Downed.

Poison
Deals damage every round to all limbs until antidote is administered. Multiple poison effects do not stack, but higher damage poison effects will replace lower damage poison effects.