Mounted Combat

Mounts
When riding, the mount functions effectively like an additional limb with its own health pool, armor value and, in the case of war mounts, a natural weapon which can only be used under certain conditions.

Mounted Combat
If you have a war mount, you can use ride it into combat. Movement in combat while mounted uses slightly different rules than moving on foot. There are two ways to traverse the combat area while on a mount: charging and maneuvering. You can only attack during a charge, and are vulnerable while maneuvering.

Charging
A charge is a straight line movement, with a minimum and maximum distance determined by your mount. A charge that passes directly through an enemy will knock them down and attack with the mount's charge attack. A charge that passes through hexes adjacent to an enemy (but not through them) allows the rider to attack as they pass with any of their own melee weapons. Riders cannot attack without charging, and are vulnerable while maneuvering between charges.

Maneuvering
While maneuvering, you can only move by jumping to one of the six hexes between the straight-line directions as shown in the diagram, similar to a knight's movement in chess. Note that the hexes you can jump to while maneuvering are precisely those not covered by any of the six possible charging directions. In short, maneuvering is used to set up charges and to quickly traverse the battlefield and avoid melee engagement while weaving between enemies.

Sticking
If a mounted combatant charges into another mounted combatant, they cannot pass through and both mounts are stunned for one round. During this time, the riders can engage in direct melee combat using normal dismounted rules.

Dismounting
Voluntarily dismounting costs a single turn. You will be forcefully dismounted and downed by any attack that causes grapple or down.